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Grand Theft Auto V GTA 5 VS Grand Theft Auto IV GTA 4

GTA V BEST GAME

It's Hard Going Back To GTA 5 After Playing GTA four

BY

ANDY KELLY

PUBLISHED NOV 22, 2021

The heavily physics-driven global of Grand Theft Auto four makes returning to the more simplistic GTA five a surprising task.



I've been gambling a whole lot of Grand Theft Auto four currently. Spurred on via the disappointing Definitive Edition remakes, and after finally handling a few PC performance issues I've been having for years, I determined to revisit Liberty City—and I'm greater satisfied than ever that it's the first-rate GTA. It also were given me wondering: now that I'm completely immersed in GTA 4, how would it experience returning to Los Santos in GTA five? So I downloaded all one hundred+ GB of it, which I needed to do in a single day, and when I loaded up my antique store and set foot on those solar-soaked, palm-lined streets another time, I was... Upset?







Grand Theft Auto 5 is one in every of my favored video games. I've completed the story 3 instances, and I'll probably do all of it all over again when the PS5 model launches next yr. But after spending around 40 hours as Niko Bellic, Johnny Klebitz, and Luis Lopez in Liberty City, GTA 5 feels—and this surprised me—nearly like a step lower back for the collection. It's manifestly superior in a variety of methods. The story missions are more amusing, varied, and forgiving. There's more to do inside the open global. Everything seems nicer. The PC overall performance is awesome. The combat is manner higher. But there is some thing missing—some thing inside the manner it feels.








Absolutely the whole lot in Grand Theft Auto 4 is underpinned by way of a rich physics engine. This makes it the maximum tactile, bodily open international Rockstar has ever made—and I include Red Dead Redemption 2 in that. This results in some wonderfully weighty, pleasant vehicle coping with, characters who react realistically to being shoved, run over, or shot, and a popular feeling of dynamic, reactive interactivity. GTA five has those physics too—but they're closely toned down, to the point where its global feels greater artificial. I never observed it before, however coming directly from GTA 4, it really is night time and day.







Grand Theft Auto 5 continues to be tremendous, but now when I get into a vehicle, I can not shake the sensation that, as compared to GTA 4, it's like an arcade sport. The semi-practical driving in GTA four is divisive, however I find it irresistible due to the fact you honestly do feel like you're in the back of the wheel of a big, heavy, combustion-powered bite of metal. It can feel overly slippy in the beginning, however you master it over the years, and soon drifting round corners with that bouncy suspension feels extremely good. But in GTA five you can pull off physics-defying maneuvers Niko Bellic may want to best dream of. I turned into amazed when I hit the brakes at speed and the auto simply stopped, nearly instantly.






These simplified physics follow to almost everything in GTA five. Car crashes and influences don't experience as severe. People on the road do not react as dramatically to being messed with. (Yes, I recognize how that sounds.) It simply is not as physical a world, even though it looks infinitely better from a technical perspective. It's ultimately pretty complex to place into words—you need to feel it to understand it. If you've got each games to hand, run across the metropolis in GTA 4 for a chunk, driving and inflicting mayhem. Then switch over to GTA five and do the same. Even if you cannot completely articulate the distinction, you'll truly experience it to your fingers.








The using and physics in Grand Theft Auto five are arguably a higher match for the game. It's a laugh, colourful, and sunny, and a very complicated driving model and a heavily simulated world may just get inside the manner of that. GTA four is dark and gritty, so the realistic technique to the way it performs, and the physics that govern the town, is probably a better suit. Even so, I've been spoiled through it. Even contemporary open international video games now experience disappointingly static and useless in comparison to the now 13-12 months-old GTA 4. I simply hope Grand Theft Auto 6, some thing shape it ends up taking, feels greater like Liberty City and less like Los Santos.

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